A downloadable game

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Build a ship on a hex grid, take it through a sector of hostile maps, and

rebuild it with whatever you salvage. Modules merge into stronger versions of

themselves, so a run is a long argument with your own layout, what to keep,

what to fuse, what to tear off to make room.


Each sector is six normal maps and a boss map, with an incursion finale in the third.

Built by a small team in under three months with weekly playable builds.

The core loop is complete; development is paused.


Core team: Felix Günther, Lucas RudzianskyAlexander JuglMarcel Manz


Audio powered by FMOD Studio by Firelight Technologies Pty Ltd.

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Click download now to get access to the following files:

MercHunt.zip 573 MB

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